All modern games can be safely and strictly laid out according to the elements, which is constantly done with the reviews of certain games. I immediately mark the most important elements of games – gameplay, graphics, game design, etc.D. Here I want to talk about the small, but wealth is going from the little things. Let’s go through the music.

Why is this music "Small"? Because now little attention is paid to music. If there is little music and/or uninteresting, then it is bad, if enough not to get bored, excellent.

If I ask you about what part of the Need for Speed: undeground is better, the first or second, then most likely, if you certainly played both, without particularly understanding them in parts, you say that the second. Many answer this way.

The catch is that usually the arguments of the people who answer so, the graphics in the second part are better, and the open world is better (with what I would argue). Yes, graphics, but spit on it, the open world is interesting, but quickly gets bored and nothing … That is, you (like me) want to say that the second part is shit? No. If both parts left in one year, then the second (maybe) would have won, but taking into account the time, in the proportions they are equal.

So this is what I lead to, the main thing in such arcades is the worked out gameplay, therefore, and, of course, suitable music! In the first part, she was wonderful and perfectly fit into the atmosphere, so she created it. In the second part, the tracks are divided in half – rap and rock (approximately). So the fact is that rap is good, but for a menu or free driving, but during racing … Rock is also shared in half – normal and even excellent, but not quite suitable, and suitable, no more.

NFS: undeground (first part) I still remember a drive with appropriate music; Staticx, Glitterball, Fortress Europe … But the second part after a couple of hours I quickly deleted and went to the first. Well, of course, it is worth noting that in the second part it was still terrible (for me at least) management and dull gradation by complexity. In fact, until the middle of the game, all missions did not create tangible problems, were very easy, but the control was very difficult and just a dull attempt to increase the complexity of the number of circles. As if completely different people created the second part (like the same EA Black Box).

Okay, I have already moved to some review of the game, not topics. So what is the problem and how the game was able to correct the music?

Many people understand that no matter how terrible the game is, you can always have fun playing with friends (if possible, if possible, if there are friends. ), that is, you can always make one with friends over the problems of the game and will be fun. So, music, like a simple fun, immerses in its specific atmosphere, distracting from some problems. If in the first part of the NFS: Underground you could hang over one task for a long time, many and many times referring it, then you could play for a long time, because that music was fun to drive, the atmosphere of some fun and arcade realism was created. You felt as if you were there and delved into the situation. Okay, maybe not all of you.

And, if you could only make a guess over the second part, then the first one was eager to play, but add to the second part of suitable music, and, at least, it could be played a little more in it.

–“Where are the proofs? Where are the proofs?", – you ask.

I have ultimative “proofs”, but only for https://netbetcasino.uk/ those who played at least in Tekken 3, and preferably at 4, 5, 6 … well, a minimum.

The fact is that such an arcade fiting, which from part to part acquires a minimum of changes, can stand out by certain parts of the series only due to the study of small elements, since large ones do not particularly change.

I know many people and I myself am one of them, who consider Tekken 3 the best part in the series. And here is the whole thing in the atmosphere.

Tekken 3 was a breakthrough for its time, but the 4th part was even better, and already 5, 6 … Nevertheless, part 3 is not only the best fighting in the series, but in general, because such an immersion in the atmosphere must still be searched for. Funny and at the same time serious music that implies the desire to play imperceptibly. I am like a fan that played in all parts of the series, which approached as objectively as possible to each part, I will say that playing is more interesting than 3 part I had nothing to do with.

The same trick was with NFS: undeground.

Well, many will say (I think so) that I did not explain anything and nothing is clear. Fine. Now let’s move on to dry facts and examples.

The main factor in the correct selection of music for the game is its genre, but in addition to this, it is still worth considering the mood, the vision of the authors, the style, the message of the game.

For example, action is a controversial genre for choosing music and in most cases it is worth starting from the task of the game and its message. If this is just a baking action, then the music should be so – perky, which pushes the player to play and charges him with energy. But if the main message of the game is the horrors of death, then the music should be gloomy-realistic and in its sound to start mainly from the realistic sounds of the war.

It is worth noting that realistic sounds add more drama, and also catch fear. Therefore, often, games with a dramatic background or horror are emphasized. I advise you to recall: Ori and the Blind Forest, Inside, Limbo, Resident Evil 7: Biohazard, Silent Hill and others.

Let’s look at the various factors of the influence of music on a person.

Recent studies of scientists from the Rensselet Polytechnic Institute showed that the presence of “natural elements” in music increases the general mood and helps to concentrate. Thanks to natural sounds, the general satisfaction of the subjects during work stably grew up.

Words distract. According to Cambridge Sound Management research, you can’t blame the all noise for a drop in performance. It is the words that distract us, because the person, hearing the speech, inevitably switches from the current lesson and begins to listen to the topic of the conversation. This is our social nature, and 48% of the subjects were subject to this phenomenon. But this does not apply to songs in other, unknown to the listener, languages, for his brain does not stop at speech.

Ideal volume – average volume. This conclusion was reached at once by four universities: studies revealed a positive effect of listening to music with moderate volume on creative thinking.

According to these studies, both moderate and loud music helps abstract thinking, but excessive volume prevents the brain from processing information.

Also the music consisting of chaotic loud sounds is perceived by the brain as noise, which seriously interferes with the work of the brain. Rock, hard rock or metal in any of their types works perfectly, if only the composition plays at medium volume, the pace is not confused. It is proved that the songs of the Rock/Rock-N-Roll genre are “charged with energy” and the less the pace of shocks per minute, the less the person receives “energy”, therefore the time that can work and is more concentrated.

The music is heavier, like metal and Havi-metal, makes a person feel the danger because of which he becomes more tense, aggressive, but concentrated. In this case, aggressiveness does not mean that a person will climb into a fight, this only means that his reaction will improve and the return will increase.

Another study of the scientists of the Malaysian Engineering College revealed a noticeable decrease in stress sensations and signs of physical relaxation when listening to music with a pace at 60 beats per minute.

Based on all these studies, we can conclude that the music for the game should be selected more carefully, depending on the genre, sending, tasks and influence on human work. Ah, yes, about the examples, it was a trick, the example is at the very beginning and in order to understand the material, I propose, either overlapping, or think ..

Okay, I’ll tell you. Music in NFS: Underground was selected ideal taking into account all factors and criteria. She approached the genre, and on the task, and by the influence on the person, etc.D. So, for example, in the races there was a drive music that causes to play, and on the menu relaxing and relaxing. Tekken 3 also had, perfectly selected, music, which can not be said about the subsequent parts.

All this really affects the perception of the game, so the next time, playing any game, pay attention to music and sounds.